The founder · A chronicle
A lifetime in other people's worlds.
I have played MMOs for as long as I can remember, and I have been waiting for the one I always wanted.
So I am building it. These are the worlds that taught me what it should be.
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~1997

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~1997

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~1999

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BYOND is where I tried to build my first game.
What it taughtI was never only a player. I wanted to make the world, too.
What EverMark takes from itEverMark is that same wish, finally built properly.
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~2001

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~2002

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~2003

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I ran my own Lineage II private server.
I ran my own with three friends. We ranked high on the server leaderboards.
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~2004

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~2005

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~2005

Prophecies.
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~2006

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~2006

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~2007

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~2007

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~2008

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~2010

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~2010

Version 1.0.
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~2011

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~2011

That game was dope for Huttball, the PvP warzone.
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~2012

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~2012

I was the first in the US to complete fractal level 50.
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~2013

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~2014

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~2014

Telegraphs on the ground, a dodge and a dash, and interrupt armor that the whole group breaks together.
The best combat I've ever had in a video game in my life.
What it taughtIt taught me that combat you read and answer with your body is worth building a whole game around.
What EverMark takes from itThat's why EverMark's combat core is telegraphs, dodge and interrupt armor.
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~2014

I followed it but it never released. A world that remembers what players do, and a Round Table where players had a say.
What it taughtIt taught me that a world should remember what its players do, and that players should have a voice in where it goes.
What EverMark takes from itThat's why EverMark's land remembers, and why players get polls.
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~2015

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~2016

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2026 —
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